That game sure had a shit ton of sand...
Wonderful shades of red and orange, love the small circular effects of levitation too.
That game sure had a shit ton of sand...
Wonderful shades of red and orange, love the small circular effects of levitation too.
is...is that you or...me?
damn waldemar shuur really knows how to surprise the best of opposing forces
Hnnnng...i wanna make him into 3D :E
Looking at this and then thinking about the max and maya classes i've taken is making a lot more sense. low polys but bad arse bump map, light, and texturing makes the trick that fools the eye.
using that mindset, my robotic angel which was 36,000 polys, now reduced to 15,000 and virtually no difference visual wise.
i can't wait to work with other 3d artists in the future if possible; nearing the course of bump mapping and soon human modeling ill be confident enough to start great things.
walrus looks rad; love the simple shapes yet the uv mapping makes so i can barely tell its unsmoothed, a shame though that the project only made partial way, would've loved to help with development.
anyways thanks to you, osuka and my teacher's, i learn more and love it a lot each moment i boot up autodesk.
cheers!
sounds good, good luck with your projects
pfft
that's actually pretty damn legitimately hilarious.
I've been illegally hilarious for a while, but I'm trying to go straight.
raining army surplus?
sounds like ideal weather conditions to me.
whelp
looks like someone didn't use stoneskin.
I'M NOT SOME SPELLCASTIN' FAGGOT LIKE YOU ARE.
There is no right or wrong in art, it simply just is, it is perspective experience within existence made from the audience, or the artist
Age 24, Male
Voice Actor, 3D Dev.
im right there--^
Joined on 9/4/08