Looking at this and then thinking about the max and maya classes i've taken is making a lot more sense. low polys but bad arse bump map, light, and texturing makes the trick that fools the eye.
using that mindset, my robotic angel which was 36,000 polys, now reduced to 15,000 and virtually no difference visual wise.
i can't wait to work with other 3d artists in the future if possible; nearing the course of bump mapping and soon human modeling ill be confident enough to start great things.
walrus looks rad; love the simple shapes yet the uv mapping makes so i can barely tell its unsmoothed, a shame though that the project only made partial way, would've loved to help with development.
anyways thanks to you, osuka and my teacher's, i learn more and love it a lot each moment i boot up autodesk.
cheers!