This guy was a bitch to kill on hard as a kid.
He kept spurtin out words and nonsense till i went back years later and understood he wasn't the bad guy after all.
great movement frame too.
This guy was a bitch to kill on hard as a kid.
He kept spurtin out words and nonsense till i went back years later and understood he wasn't the bad guy after all.
great movement frame too.
Yeah he was pretty though
Something about this scene just feels right.
Sepia is definitely a nice palette to work with on early 1900's scenes. (even though this is current times)
Lighting is soft as well as evenly directional coming from both internal lamp and sun.
Boarded windows, give a good feel of abandon and occupancy; just as the mobsters are to the rats of the streets.
No need to argue anything anatomical about the lady, you've got that covered.
Proportions from the foot to her arm length constantly loosen and tighten as she comfortably glides down the velvet-oak chair, with gun in hand, stripped to lingerie at the foothold.
also that chipmunk startled me, what was it's intention?
Good to see submission from you again, seems to have been a while.
Oh..! Is Resident Evil 6 based in the early 1900's? Haha what a fluke on my part!
I was just messing around with a new rendering approach and ended up liking the sepia version better than the one with colour. B: ... Truth be told I haven't even played the game!
Thanks for the ego-boostin' review!
brilliant for a brooklyn delinquent.
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Thank you very much!
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I DON'T THINK YOUR HAPPY ENOUGH!
That's right.
i'll teach you to be happy.
I'LL TEACH YOUR GRANDMOTHER TO SUCK EGGS.
There is no right or wrong in art, it simply just is, it is perspective experience within existence made from the audience, or the artist
Age 24, Male
Voice Actor, 3D Dev.
im right there--^
Joined on 9/4/08